/*
 * Copyright (c) 2009 DeledImporter
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'Pyro Games' nor the names of its contributors 
 *   may be used to endorse or promote products derived from this software 
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package net.pyrogames.ardor3d.extension;

import net.pyrogames.deled.geometry.DXSNode;
import net.pyrogames.deled.light.DXSLight;

/**
 * A node that contains a light, this is a custom class for the
 * <code>DeledImporter</code> so we can create light nodes upon
 * conversion to an engine format.
 * 
 * @author Nicholas Woodfield
 *
 */
public class DXSLightNode extends DXSNode {

	/** This light node's light */
	private DXSLight light;
	
	/**
	 * Default constructor.
	 * 
	 * @param nodeName
	 * 		Name of this node
	 */
	public DXSLightNode(String nodeName) {
		super(nodeName);
	}
	
	/**
	 * Creates a node that contains a light, but
	 * other wise is a normal node
	 * 
	 * @param nodeName
	 * 		Name of this node
	 * @param l
	 * 		Light that this node should contain
	 */
	public DXSLightNode(String nodeName, DXSLight l){
		super(nodeName);
		light = l;
	}
	
	/**
	 * Set the light for this node
	 * 
	 * @param l
	 * 		<code>DXSLight</code>
	 */
	public void setLight(DXSLight l){
		light = l;
	}
	
	/**
	 * Get the light this node contains
	 * 
	 * @return
	 * 		<code>DXSLight</code>
	 */
	public DXSLight getLight(){
		return light;
	}

}
